“Shakespeare’s plays often turn on the idea of fate, as much as drama does. What makes them so tragic is the gap between what his characters might like to accomplish and what fate provides them.”
― Nate Silver, The Signal and the Noise
“Shakespeare’s plays often turn on the idea of fate, as much as drama does. What makes them so tragic is the gap between what his characters might like to accomplish and what fate provides them.”
― Nate Silver, The Signal and the Noise
Posted in Figure Stuff Out
At work, it is now ever-more popular to give and receive feedbacks routinely. These business guys, these doctors, and even these video game makers all talk about giving frequent feedbacks makes you a better whatever-it-is-that-you-do. Unfortunately, very few people talked about the other person – what does one do when all these feedbacks started coming your way from well-intentioned leaders? Continue reading
Posted in Figure Stuff Out
Tagged behavioral psychology, career, feedback, self-improvement
I spent the better part of childhood playing video games. These absurdist approaches to accomplishment — rescuing a princess by jumping over turtles, rolling ever larger objects until you physically create a moon, or growing potatoes to defend against a brigade of the undead — they were immensely enjoyable. “Enjoyable” was all that video games were ever designed to be… until now.
As a kid, when my mom would grow upset when I go over my allotted hour – usually by factors >100% – I would defend by claiming it is improving my ability to think ahead and coordinate my hands and eyes. Now, twenty years later, science has begun to prove me right. However, when I sent this article to her to prove my point, she just chuckled and said that these things don’t actually translate to better jobs, better income, or even better “real-life” skills. Continue reading
Posted in Figure Stuff Out
Tagged behavioral psychology, career, cognitive psychology, Life, satisfaction, Video game
“Success in today’s world is no longer about being the best,” the iPad may say, “It’s about being good enough.” Continue reading
Posted in Figure Stuff Out
A life story is a carefully shaped narrative that is replete with strategic forgetting and skillfully spun meanings. Like any published memoir, our own life stories should also come with a disclaimer: “This story that I tell about myself is only based on a true story. I am in large part a figment of my own yearning imagination.”
– Jonathan Gottschall, The Storytelling Animal: How Stories Make Us Human
… is the average attention span.
Marketing theory says seven seconds is how much time a digital marketeer has to prime a customer’s attention. Entrepreneurship adage claims that the first seven seconds of an elevator pitch matters the most. It’s how long we take to figure out what’s on TV before deciding to switching the channel, how much time elapses before your doctor interrupts your “what happened,” and how quickly we grow tired of the mundane for a better thrill.

Gazing through a pair of thick black frames, salt-and-pepper hair curling across his wizened forehead, Jim the clerk stands behind the US postoffice counter and elaborates on the minute differences between certified mail and delivery confirmation. Continue reading
If you have more than one reason to do something … just don’t do it. It does not mean that one reason is better than two, just that by invoking more than one reason you are trying to convince yourself to do something. Obvious decisions (robust to error) require no more than a single reason.
– Nassim Nicholas Taleb, Antifragile: Things That Gain from Disorder
In Part 1 I argued that career satisfaction is built, not found. The implicit problem is that if expertise tends to precede true passion, and world-class experts spend at least 10,000 hours honing their crafts, where along the trajectory of career development can we say, “I have given it a fair chance, and it is time to move on”? Continue reading
Posted in Figure Stuff Out
Tagged About Me, Book Reviews, Happiness, Life, motivation
Word of mouth, then, is a prime tool for making a good impression—as potent as that new car or Prada handbag. Think of it as a kind of currency. Social currency… So to get people talking, companies and organizations need to mint social currency… There are three ways to do that: (1) find inner remarkability; (2) leverage game mechanics; and (3) make people feel like insiders.
– Jonah Berger, Contagious: Why Things Catch On